
They’ll make alliances and fight one another, as well as battling against the aliens, and entire conflicts and emergent stories can play out without your involvement should you choose to turn your attention elsewhere. Factions will develop their own agendas and develop technology, and they need to gather resources to survive just as you do.

Phoenix Point, like Apocalypse before it, shares some of those qualities. And elephants with long legs, enormous bats and insects, or giant chameleons with wings.” That means your location in the world will dictate, to an extent, whether you’re facing petrifying pachyderms or…giant penguins? I make the latter suggestion and Gollop seems enthused. It looks like Fig might be slowly replacing Kickstarter as the crowdfunding platform of choice for. Initially, the aliens you fight will be based on combinations of sea creatures – I saw crab men but Gollop mentions squids, octopi and sharks as well – but as they force their way in-land, new hybrids will appear, based on animals from the regions in question. Phoenix Point is the next turn-based tactics/strategy game by X-COM creator Julian Gollop. Or it might be a relatively small creature that is based on a large insect or bat, but that might get bigger or nastier.” It might be that an alien has a vestigial element that can get larger. The other thing is morphing in size and shape to some extent. “The first is interchangeable body parts. “Procedural generation works on two levels,” Gollop explains. But if you find a new tactic or tech that takes out a whole bunch of them, the aliens will adapt.

If a gun-wielding sphinx manages to obliterate one or more of your squads, the aliens will stick with it, pleased with its efficiency. It might have longer legs, borrowed from elsewhere in the animal kingdom, or human arms to hold a gun (and that gun will have been stolen from a human faction). But because these creatures are mutated mash-ups, that simply means it’s a tough, fast quadruped. Africa has a chassis referred to as the Sphinx, which is based on a lion. There are different cores, which Gollop calls “chassis”, and you’ll see different ones in different parts of the world.

This all goes back to the way the aliens are constructed. The focus here is relatively narrow, with the aliens’ encroachment from sea to land taking precedence over convoluted diplomatic wrangling and dynasty-building, but there should be plenty of room to create alliances and enemies even in the endtimes.
#Fig phoenix point full#
Giving the player so many options in a world full of simulated entities going about their own business is thoroughly exciting to me. On that note, you can not only raid factions to steal resources, but can attempt to take over their bases (Havens) if you so choose. And they may turn on you, and will certainly retaliate if you work counter to their ambitions or directly assault them.
#Fig phoenix point free#
They have their own short- and long-term goals, and they need to perform missions of their own in order to achieve those goals.You can work with them or against them, and in the early game you’ll most likely be helping one another because the alien threat requires a team effort to counter, but you’re free to turn on them at any time. Other human factions are playing the game, driven by AI, in the same way that you are.
